The latest version of Construction Simulator, developed by Astragon Entertainment and Weltenbauer, has the most extensive vehicle fleet in the history of the game series and a multiplayer mode for up to four players.
Players get access to more than 70 officially licensed vehicles, machines and equipment from 25 popular brands and manufacturers including Liebherr, Case, Bobcat, Palfinger, Still, MAN, Atlas, Bell, Bomag, Wirtgen, Vogele, Hamm, Mack Trucks, Meiller Kipper, Schwing, Kenworth, Scania, Doosan, Cifa, DAF, Benninghoven, Nooteboom and Wacker Neuson, along with licensed workwear by Engelbert Strauss.
Construction Simulator allows players to establish their own construction company and use a selection of construction machines in two open world scenarios, each with their own extensive campaign, to work their way up from a simple construction worker to the biggest construction company in town.
For the first time, the multiplayer mode is available on both PC and console versions of the game. Each player has the opportunity to open a current game for a multiplayer session in order to work together as a team. When doing so, the invited ‘guests‘ act as co-workers of the ‘host’s‘ company. While the players get to work together, the host earns money for his or her company and the guests earn a share at the same time, which is then credited to their own profile on their personal saved game.
When playing in multiplayer, players can always decide among themselves who fulfills which of the tasks. Be it a division of responsibilities, in which one player takes care of the preparations on the construction site while their workmates set out to organize the required vehicles, machines or materials, or all players using their excavators to dig up the soil together, there’re no restrictions on the distribution of tasks.
To ensure that the tasks will not get too easy, especially in multiplayer, players can select the level of difficulty for the respective construction contract when accepting new missions. This not only affects how many subtasks a mission has in total, but also how much soil has to be excavated to fulfill an excavation task, how much material is needed before a job is considered as completed, etc.